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It was like ring a bell "here i am" when teleporting near of demons if there was no visibility obstacle between you and them, especially in Judgement house.Īgree with stealth, i would appreciate more because i love stealth games and must admit i bought M:SS only just because i read somewhere "game has some stelath mechanics" :D.
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I will not pretend i hadn't hard times with them and i didn't hate them, but i hated and loved them in same time ). (Police station anyone?) Great game though! I'd love them to be scarier, but on the other hand more avoidable if there was a stealth system as in Deus Ex. i never had the time to plan anything because teleporting was often hindered by the demons. if your stuck in a room with 4 hiding spots and two demons, you gonna have a bad time. Publicado originalmente por Maniac:hm, i found it rather annoying especially near the end where you have to fight multiple ones at a time. The game had a good idea, put did not really run with them. Playing as a dead Detective, who can walk through walls and read minds. Going through it now to find the objects I missed the 1st time. It is pretty short, I completed the Storyline and some Side Mysteries. They are more annoying then dangerous and designed to slow you down at best. The Demons are pretty stupid, you can run up right behind them and execute them. Ranging from a drunken driver, who believes he killed his friends, too a Women who killed her Child because she taught it was a Demon.
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You meet random Ghosts help them solve the mistery of their deaths, so they can move on. More so if you play allot of detective games. The game also has a tiny bit on Salems History. Once you have them all you unlock mini Ghost Stories that are about a minute long. The fact that you can walk through Walls means their are some neatly hidden little collectables. Lots of Collectibles and a bit of history.
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